A noob to DS would think its scary, but veterans will realize its dumbed down condition. It'll bring jump-scares, sure, but it's not as "scary" as its predecessors. Usually, instead of fearing what's in the next room, I'm adventurously inclined to go in to see what I can loot and test out my new weapon combo. The only time I felt the horror was in the Archeology co-op mission. It didn't really bring these horror elements, but rather focused on making things more actiony. I then played DS1 and underestimated the atmospheric scare and thought it too was a true "horror" game.ĭS3 was a lot of change for one sequel, and my definition of a "scary" game is having an atmosphere, whether dependent on your characters inventory status or your environment, and the level of innocence/security that is broken when you play it (seeing a doctor have his jaws ripped open and puked into does break some innocence from the human mind,) I first played Dead Space 2 not expecting the level of gore and disturbing events it had to offer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |